The outcomes are bad, but the EC is just a variant of the classic area control mechanic--in this caser, bare majority gets the VP, losers get nothing--used by lots of very successful games, e.g. El Grande. The swinginess is a feature in a game, but an awful bug in an election.
Right, a good election would be fairly strategically boring, in the sense that the "right play" is immediately obvious -- try to appeal to the biggest population centers with the most movable votes that you can get to -- and then it's just a question of execution
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I mean, in the most ideal possible circumstances, an election wouldn't be "gameable" at all and would just be this static expression of people's preferences that didn't change except to objectively reflect changes in the candidates' platforms and revealed character
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But that's a goal that's probably out of reach for even the best designed democracies
End of conversation
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