It's especially interesting when you do see someone streaming something like a visual novel, where the "gameplay" really does come down to just making a couple of critical choiceshttps://twitter.com/thelindsayellis/status/1319357578166534145 …
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Point taken; I think the question then is whether or not there are visual novels that have big streaming audiences but have disappointing sales
Or even just the impact streaming has on sales, it's really hard to quantify with a lot of variables
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