Any moral issue someone has with the killing of NPCs in TLOU2 should also have applied to Halo 2, and before people go "oh but the TLOU2 critics weren't around for the original release of Halo 2" yes they were most of them are my age or older
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Yeah, I think John eventually got pathos and depth but it took a long time, whereas the Arbiter is a straight up redemptive hero's journey from a very early point.
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And another key thing: Covenant soldiers are basically accepting of death. Mooks in TLOU very much do not want to die, and the act of defying their deaths so frantically invests them with pathos by definition.
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...so it was basically just a dry run for TLOU2 and my parallels are correct
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