That's not really the point, though. The trappings of the Hunter are *gross* to me. They're purity culture, rooting out the Impure and the Other and the Corrupted. That is an inherently reactionary force.
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Replying to @loudpenitent
Yeah okay but Vampires are rapists, let's be real Your character personally may not be but that's the archetype you're playing one way or another, it's deliberately titillating because it's playing with the cultural fear of violation
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Replying to @arthur_affect
A: ok but that doesn't change my observetion about the overlap, if anything it intensifies it considerably further. B: that's certainly the tack WoD took with it... Which is incredibly gross since it turns into "once metaphorically violated your only moral choice is death."
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Replying to @loudpenitent @arthur_affect
Which if we allow for vampires in the context of WoD to symbolize - let's just fucking say it - the sexual hedonism of non-cishet-vanilla spaces as viewed by conservatives... Fuck does it get ugly. "Your child got seduced/drawn into the Vampire Life by the not!Jews & must die."
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Replying to @loudpenitent @arthur_affect
Imo the territory WoD (and Blade, and that whole 90s-00s genre of Urban Industrial Punk/Club vampires) enters with its vampires is gross and queephobic-slash-antisemitic to its core. Especially once you start viewing anyone other than the vamps as protagonists.
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Replying to @loudpenitent
Different metaphors mean different things to different people at different times Like, Beast was their game really leaning into "Vampires aren't evil if you see the world from their POV" and everyone turned on that game really hard because it was triggering
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Replying to @arthur_affect @loudpenitent
I will never understand the belief (insistence? Requirement? It seems to show up across the board independent of system or context) that player characters have to be not-evil
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Replying to @chrysopoetics @arthur_affect
Game-Evil characters are generally not particularly interesting for most people, and are generally both disruptive and repugnant to have in your party.
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Replying to @loudpenitent @arthur_affect
Why isn’t eg the premise of Beast (why isn’t it, afaict, an option for a premise of Vampire!) “evil party, the party that is evil”
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They tried that in VtM when they made the Sabbat playable. Most Sabbat games end up devolving into edgelord-offs as you try and one up the other players at doing horrible things to mortals. It gets old pretty fast.
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Well yeah and in much the same way if we're gonna draw a direct comparison that's why playing a Wayward Hunter was for "advanced players" and the book was under the Black Dog imprint
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