I remember when there was that moral panic in the UK over Doki Doki Literature Club and I was like "How can a game you can completely finish in less than four hours be the new cultural menace afflicting our youth?" But I was being way too glib
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I mean, *I'm* still thinking about that game
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Still haven't kicked my SMAC addiction.
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Also, the shorter it is, the more likely I am to replay it, adding up to more hours. ("Replayability" for me has very little to do with being able to do things differently - most games I play are fairly linear. I enjoy it in the same way as rewatching a movie/show)
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The ‘Leaves you thinking’ quotient is also my handy measure of how much a given game is a work of art.
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The Beginner's Guide still wins on that metric for me, and is still racking up score five years later
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I frame it as "did I get
$xx of enjoyment out of it?" Length comes into play, but can work both ways gameplay is engaging or boring.Thanks. Twitter will use this to make your timeline better. UndoUndo
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Gone Home took me ~2.5 hrs, made me cry and changed my view of games forever. $15
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