It's supposed to be a dark story but it leaves no incentive to make bad decisions
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Replying to @BootlegGirl
I guess the really sophisticated approach would be for there to be no "bad" decisions, just differently-weighted ones. After all, if the player is making the decisions, the emotional heft that makes real people choose badly doesn't exist.
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Replying to @NussbaumAbigail @BootlegGirl
So instead of pressuring the player to choose the bad option (and then making them feel guilty for that) you could offer choices with different rewards and consequences, depending on what the player values. (Obviously, this is really hard.)
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Replying to @NussbaumAbigail @BootlegGirl
I think the basic problem you might run into is that you then sort of need to ~validate a variety of different approaches to each situation in your game.
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OTOH I'm not sure I really have a problem with being made to feel guilty for taking bad choices. Like, seeing things go horribly wrong one way or another can be its own reward.
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Replying to @MatthewVilter @NussbaumAbigail
Yeah but that doesn't work if the game has any sort of challenge mechanics To be fair this is a really hard problem. Like I can't think of any RPG system, CRPG or tabletop, that would be likely to produce Ellie's story in TLOU2
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If you make evil lead to an endgame without resolving the story and good lets you get answers to questions and resolve the story, as almost every CRPG at least goes, you get the status quo: even a self interested PC will sneak around, influence, ask questions, negotiate
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I always thought Undertale was interesting for only giving you the "full story" of what happened from the bad guy's POV if you play the Genocide route and become the bad guy yourself As well as that being the only way to see the Sans boss fight and get his tantalizing hints
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Replying to @arthur_affect @BootlegGirl and
It's funny because the fanbase simultaneously says that playing that route is badwrongfun AND has memed the ending of that route into by far the most recognizable thing from the game, eventually getting it promoted to a cameo in Smash
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Replying to @arthur_affect @BootlegGirl and
This is helped by the base game being really forgiving until like the last couple boss fights so people CAN get some fun out of it. Then the same youtube machine that churned out Dark Souls Lore can let them fan fic the stuff they didnt play
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Yeah I really liked how in the Genocide ending Flowey calls out the other people currently watching you on stream or on YouTube Saying you may be a monster but at least you're better than the kind of moral coward who wants to see this ending but doesn't have the guts to play it
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Replying to @arthur_affect @BootlegGirl and
see i was MORE than happy to get the 2 good endings and stop. I got like 20 minutes into genocide and noped out.
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Replying to @Plutoburns @BootlegGirl and
But then all the Sans memes make no sense!
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