Playing Torment: Tides again. It's a very compelling game, to me at least (and one of two games I'm technically credited in thanks to Kickstarter) but it reminds me how much choice based games need to grow
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That one legitimately worked, partly because it was a long game and you've probably killed yourself a bunch of times up till now, especially if you're trying to do a good guy run (taking it as the "selfless"/"pacifist" option over killing someone else)
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In Tides of Numenera you never actually needed to use the Tides to get to this point in the game and, if you did, there wasn't any obvious indication that doing so hurt anybody other than the Sorrow just stating as dogma that it does
End of conversation
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