Playing Torment: Tides again. It's a very compelling game, to me at least (and one of two games I'm technically credited in thanks to Kickstarter) but it reminds me how much choice based games need to grow
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It's because they are trying to shoehorn the themes of Planescape: Torment into a universe/ that doesn't fit them, like shoving a square peg into a round hole. Honestly, I'd say POE I works better as a "spiritual successor" to PS:T, mainly because it isn't ONLY trying to be that.
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It's just not constructed as well, that reveal needs effort to set up It just doesn't make sense the way the Planescape one does, which was simple enough (every time you die and resurrect someone else dies in your place)
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