Games in particular, despite the massive capital investment it takes to make a "AAA game", have a pretty robust history of being intentionally made for free or of profitable products being blatant ripoffs of existing ideashttps://twitter.com/CaseyExplosion/status/1305508306933420032 …
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"Computer gaming" only exists as a concept because of students dicking around on university mainframes, irresponsibly abusing these incredibly expensive government-funded resources for the sake of their own amusement
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Like how the first "online community" was the science fiction discussion listserv on ARPAnet Which, at the scale it operated at, was obviously a massive waste of resources meant to communicate about sensitive DoD projects to instead argue about Star Wars
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But as they say, no one could rat anyone out for wasting time on it because they all were
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And this is all stuff that was because of being "insulated from capitalism", college students and federal employees with clearances being two groups of people it's very difficult to just casually fire for not spending all their time at work actually working
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Yeah - it's kind of a funny spot, actually: very large-scale, popular art projects like AAA games and blockbuster movies are a rare item which is both desirable, and probably only really feasible as a capitalist endeavor.
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Like, it would be very hard for me as an elected decision-maker to decide that we should spend a billion dollars on a new superhero movie.
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People forget one of the best selling and most beloved games of all time was made in the Soviet Union by a man who had no concept of property rights for software.
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