It's not necessarily a good thing - in a world where people have to make rent and buy groceries it's a big factor in gatekeeping people out of the community - but it's a real thing
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"Computer gaming" only exists as a concept because of students dicking around on university mainframes, irresponsibly abusing these incredibly expensive government-funded resources for the sake of their own amusement
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Like how the first "online community" was the science fiction discussion listserv on ARPAnet Which, at the scale it operated at, was obviously a massive waste of resources meant to communicate about sensitive DoD projects to instead argue about Star Wars
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But as they say, no one could rat anyone out for wasting time on it because they all were
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And this is all stuff that was because of being "insulated from capitalism", college students and federal employees with clearances being two groups of people it's very difficult to just casually fire for not spending all their time at work actually working
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see Cave Story as an example of a free game being taken advantage of, or in general the Nicalis disaster for thathttps://kotaku.com/inside-the-ghosting-racism-and-exploitation-at-game-p-1838068522 …
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Another fun one is that many studios ship work to lower-wage countries, but the game is still priced based on it being for 'American' consumers. Pick & choose both the sales price and worker's salary based on the country.
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Oh, and many studios gives bonusses AFTER the game starts making profit, and based off it. If you swap employers before then, get fired/let go you could miss out on that bonus they often pitch as a trade off for losing overtime pay.
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Great example of this: every AAA game that tries to tell a Deep and Serious story just ends up being a ripoff of a movie that told basically the same story a lot better and more efficiently.
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Yet the biggest game in history was made by a Soviet student, Alexey Pajitnov
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