And I'm sorry, but having had a tenure track professor job, artists have it so much easier. You can take time off and no one says you're "off the art track" and won't hire you back into your field. You can pretty much always get people to hire you for commissions
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Yeah - and that tacks on to any part of a project where the upside isn't shared fairly, sometimes deliberately, sometimes because it was never really thought possible. I mean, typically, it's the investors anyway.
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Or 'producers' in the context of big creative projects like movies and video games. I mean, where does the big money go when EA or whoever has a hit game? It's to executives and shareholders.
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Is this some kind of sentiment unique to the game dev world specifically? Because the collab situation Ellie describes has always been super common in comics. There have been so many indie collabs like it. I’ve never heard of anyone seeing this sort of partnership as unethical.
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"Deferred compensation" (there's no money now but if we get any we'll split it) is the way basically every low level indie film works
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