And Ellie's chief thing is that if she can stay hidden she can at least put up a good fight If the game mechanics followed what we'd been trained to expect, Ellie and Joel would have shredded at least like six Wolves.
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Because we know they can lose, from dying as them plenty of times, but we also know that Joel is incredibly tough and Ellie is incredibly sneaky, and then they set up a scenario where that doesn't matter, an outside context problem
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We go from tutorial zombie killing with lots of wit and jokes to Joel just getting his leg blown off and pinned by four large men, and then Ellie shows up to a room with only one entrance so she can't possibly enter stealthily, and gets jumped
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If it were a movie - and when it's on the HBO show it won't work nearly as well, you can come yell at me if I'm wrong - Joel's death would be very conventional. It's a standard revenge scene, a less brutal version of the provocation in The Nightingale (2018)
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But the thing that shakes you is neither Joel nor Ellie got the chance to use their skills we spent so much time learning about with them This is also why I say the combat in Seattle is not some Spec Ops You Should Feel Bad crap.
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Ellie's shaken and she isn't going to let someone get the drop on her again like that. Well, she is, but she's gonna try like hell not to. She's stabbing those people because she correctly believes that they will kill her without mercy.
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Is it supposed to be read as a tragic decision to pursue a futile quest? Yes. The game SERIES TITLE refers to THE END OF HUMAN LIFE. It's tragic. Tragedy can be fun.
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Ellie doesn't get to actually fight any WLF until they've restrained and tortured her twice, killed her horse, tried to execute her girlfriend... she's not even just acting out of anger but out of fear
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Seriously play the game on Grounded now that it's a thing. I guarantee you'll see the violence differently. Sure if you're on Very Easy it feels like you're Commander Shepard slaughtering people with impunity. Trust me, at the designed difficulty level it is not that
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Replying to @BootlegGirl
Fear is the most primal negative emotion and rage is its offspring, as all connoisseurs of horror know
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I remember reading this review of a schlocky survival horror game, I don't remember which, and the author talking about how potent schlocky tropes are despite their schlockiness
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Replying to @arthur_affect @BootlegGirl
That somehow this game caught him in the right mood, that he just got more and more on edge trying to avoid death in the first part of the game, this aggravating way the game railroaded you by making it seem like it wasn't penalizing you for going the wrong way only to trap you
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Replying to @arthur_affect @BootlegGirl
And the way the deaths seemed almost mocking, taunting, and it felt worse because they weren't common enough to get used to it, you'd be doing well for a while and then get jumped on out of nowhere He could feel his blood pressure rising the whole time
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