Frankly I kind of like that TLOU doesn't have stores. It's a nice change from the RPG mechanic where people buy your wads of used chewing gum and if you have enough chewing gum wads saved up you can trade them for a nuke
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See I don't agree, because traders are clearly A: a *thing*, and B: inevitable in such situations. But that's why you make the currency something actually valuable and not just "sell vendor trash."
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Yeah but like, TLOU alludes to having traders - Joel literally is a weapons merchant at the start, and in 2 we find he's traded a bunch of his stuff for coffee (and Tommy gets Abby's location from traveling traders). But where would they be in story?
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Replying to @BootlegGirl @loudpenitent and
Like, would there be a neutral faction trader hanging out at the theater and staying out of everything? Would Abby have to pay Wolves for better gear?
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You'd need to design the environment for it, I agree, but honestly I think the "literally everybody is trying to kill you" is sort of played out mechanically.
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Enh It is very much part of TLoU's style that it's not an open world sandbox game and that you only take control of the characters while they are running, hiding or fighting for their lives It's kind of the whole point
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Idunno, TLOU1 specifically did a lot of good work with breather sections, as did TLOU2. You could probably put in breather sections and safehouses.
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TLOU2 has breather sections too, but sort of the point of it is that those sections are not about fighting and danger, but about emotions. It wouldn't exactly be a touching museum scene if it also had a gun upgrade checkpoint
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...she says, when the game has explicitly got a bunch of gun upgrade checkpoints in breather places :P idk, I feel like if they're going to keep going with the series at some point they'll need to shake up the isolation.
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Replying to @loudpenitent @BootlegGirl and
That said a lot of TLOU's logistical side is just weird period - like the machetes that just break after a few swings are ridiculous, and - assuming one has access to old cars and such - you could probably forge decent melee weapons in communities well enough.
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They wildly exaggerate the breakability of even really shoddy steel but that's an old video game tradition, going back to Fire Emblem style tactics games where a sword has 100 total swings in its lifetime before it shatters into fragments and you have to buy another
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