Good point. Of course honestly automatic weapons seem inexplicably uncommon in this world, despite being *extremely* common or easily obtained through modification in the US.
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It's a gameplay choice, the Fireflies in 1 have a ton of them and Joel wanting to get his hands on them is his whole initial motivation
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I'm aware, it's just a pretty transparent gameplay thing, though honestly they'd also be pretty bad choices tactically in a world where ammo's relatively scarce.
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Replying to @loudpenitent @arthur_affect and
Honestly if they do another entry in the series I'd like it if they adopted the Metro thing with pre-war firearms and ammo and other such items being valuable as currency for traders.
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Frankly I kind of like that TLOU doesn't have stores. It's a nice change from the RPG mechanic where people buy your wads of used chewing gum and if you have enough chewing gum wads saved up you can trade them for a nuke
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See I don't agree, because traders are clearly A: a *thing*, and B: inevitable in such situations. But that's why you make the currency something actually valuable and not just "sell vendor trash."
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Yeah but like, TLOU alludes to having traders - Joel literally is a weapons merchant at the start, and in 2 we find he's traded a bunch of his stuff for coffee (and Tommy gets Abby's location from traveling traders). But where would they be in story?
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Replying to @BootlegGirl @loudpenitent and
Like, would there be a neutral faction trader hanging out at the theater and staying out of everything? Would Abby have to pay Wolves for better gear?
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You'd need to design the environment for it, I agree, but honestly I think the "literally everybody is trying to kill you" is sort of played out mechanically.
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Enh It is very much part of TLoU's style that it's not an open world sandbox game and that you only take control of the characters while they are running, hiding or fighting for their lives It's kind of the whole point
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You don't get to go shopping for Joel's initial loadout for the same reason you don't get to have dialogue tree conversations to determine which quests you will or will not take
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gamepatches.txt: "The Last Of Us 2, but with a fully upgradeable power armor sidequest."
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