Eh, I think the Dark Souls phenomenon is part of gamers being ableist Again, I would like to play Dark Souls! For the lore and story! I could do that, if they implemented a map and a difficulty toggle! They choose not to!
-
-
dark souls was not MADE to exclude. It was made cause this one weird guy wanted to experiment with immersive map design and online coop features. Just turns out people liked his weird experiment.
2 replies 1 retweet 2 likes -
Yeah and I'm in favor of easy modes and think they should be way more common than they are but it's not an easy thing in and of itself to implement Cheat codes are, but it's not the same thing
2 replies 1 retweet 4 likes -
Replying to @arthur_affect @Plutoburns and
It's easy to just give the player so much health (or whatever the relevant resource is) that what they do doesn't actually matter and they can blow through the game by mashing buttons But you didn't really give them the same experience as someone playing on hard
5 replies 1 retweet 2 likes -
Replying to @arthur_affect @Plutoburns and
who among us has not picked up the debug 9mm and just gone to town
1 reply 1 retweet 3 likes -
Replying to @perdricof @arthur_affect and
that said, if i were playing hardspace: shipbreaker with the debug salvage gun that just insta-salvages whatever you point it at i would not exactly be getting the hardspace: shipbreaker experience
3 replies 1 retweet 2 likes -
Replying to @perdricof @arthur_affect and
what i mean is, i have some sympathy with arthur's point. some games really are defined by their mechanics; take those out and you've got a different game, or no game at all. but then if we're taking Cinematic Story games that's a different ball of wax
2 replies 1 retweet 5 likes -
Replying to @perdricof @arthur_affect and
eh but what am i talking about, if you like playing with the debug salvage gun more power to you! it literally doesn't affect me at all, why am i complaining?
1 reply 1 retweet 5 likes -
Replying to @perdricof @Plutoburns and
Yeah honestly if it's a single player game letting the player get in there and mod anything they want should be normalized
2 replies 2 retweets 8 likes -
Replying to @arthur_affect @perdricof and
Nothing stops the purists from continuing to play the game as intended, or even making it ridiculously harder
1 reply 1 retweet 4 likes
Mod tools, of course, also cost dev time and money, but if the game is any good they typically pay off enormously in increasing the game's longevity
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.