Ok, but that's no reason not to include accessibility features! Again, this is a place where I really think TLOU2 set what should be an industry standard. Basically every single challenge should be something that can be toggled off so that everyone can experience the story
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Nothing stops the purists from continuing to play the game as intended, or even making it ridiculously harder
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Mod tools, of course, also cost dev time and money, but if the game is any good they typically pay off enormously in increasing the game's longevity
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I find single-player only games that are overly precious about what constitutes “cheating” or “abuse” of the mechanics to be obnoxious (see that thing
@Nymphomachy was saying about achievements) -
Anyway darksouls is a game with nearly limitless mechanical depth so I don’t see any reason why they COULDNT have included more options to locally determine difficulty
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