but like, that just happens? Not everything is made for me. Devs dont know i exist. they have to guess whats gonna be popular or sell well.
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Ok, but that's no reason not to include accessibility features! Again, this is a place where I really think TLOU2 set what should be an industry standard. Basically every single challenge should be something that can be toggled off so that everyone can experience the story
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Yes that level of accessibility design should be standard. but like its not yet and thats not because people like dark souls. (honestly its cause society and gamers are really casually ableist)
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Eh, I think the Dark Souls phenomenon is part of gamers being ableist Again, I would like to play Dark Souls! For the lore and story! I could do that, if they implemented a map and a difficulty toggle! They choose not to!
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dark souls was not MADE to exclude. It was made cause this one weird guy wanted to experiment with immersive map design and online coop features. Just turns out people liked his weird experiment.
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Yeah and I'm in favor of easy modes and think they should be way more common than they are but it's not an easy thing in and of itself to implement Cheat codes are, but it's not the same thing
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I mean some kinds of easy modes should be easy to implement. For combat, massively upping the player health and dropping enemy health tends to do the trick For navigation... well, I think it's something worth working on for all devs
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How much info you give away making "easier navigation" is a legit question If it were a simple mission based game then a magic arrow pointing you to the next mission would be no big deal But such games as a result often don't bother to have open worlds
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Replying to @arthur_affect @BootlegGirl and
Fallen Order is an exploration based Metroidvania game, where the core mechanic is supposed to be you suddenly realizing your new powers give you access to a path that was closed off before The illusion of nonlinearity depends on this
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And I'm saying I wanna customize my Jedi and see the story, and I'm happy to sacrifice the illusion of nonlinearity. Leave it as an option for players who want it. Give them a trophy for not using a map!
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True, I haven't played it but the existence of a map is usually seen as a fair tradeoff here
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Replying to @arthur_affect @BootlegGirl and
Again back in the day people complained about Descent - whose groundbreaking feature was the "true 3D" maze - so much that Descent 2 created the Guide-Bot Which didn't piss off the hardcore players as much as you'd think because he was so much a character in the game
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