Is that worth denying passionate SW fans like me the chance to experience the story? Especially if you can leave in the option to play without a map?
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yeah the irony of most metroidvanias is they typically ARE linear in terms of finish game perspective, they just obscure that and add a bunch of optional stuff to find. Actually having a big open critical path is crazy hard to balance
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Right, if the game actually held your hand at this point and had the character say "Hey, this new jumping ability might come in handy back in that cave" and then teleported you to the cave, the illusion would be completely broken
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And I'm saying I wanna customize my Jedi and see the story, and I'm happy to sacrifice the illusion of nonlinearity. Leave it as an option for players who want it. Give them a trophy for not using a map!
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Yea don’t get why that’s such a hard concept
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