I'm so glad for private servers. It makes multiplayer games so much nicer when you can have like-minded people playing with you. I count public servers as the YouTube comments of games, the primordial ooze.
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The rise of automated matchmaking and the death of the dedicated server started a Dark Age of multiplayer games that we have only just now begun to recover from
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I think there's a weird stigma around it, a la playing solitaire. A single player video game is no big deal, nor is building a model kit. But for some reason people are apprehensive of an analog single player experience.
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I've been trying to figure out a dice rpg with a single player element. Its surprisingly tricky to find a way of not making the player feel isolated. ...something I wish they'd not over so with Dark Souls
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That's one of the reasons Uwe Rosenberg is one of my favourite designers; he usually creates a single-player option for his games.
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