*shrug* The Humanity meter and the Beast were an early example of "narrativist" gaming, it's the special sauce that made the game interesting
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So like the Acanthus, the Enchanters, awaken in Faerie, their Path is about being bargained with and toyed with by tricksy pranksters, they see the world as a puzzle Thyrsus are shamans who see a wild untamed nature, Moros are goffic necromancers who see the peace of the grave
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The Mastigos' least favorite other Path is the Obrimos, the Theurges, churchy Lawful Good Gryffindor types Their Realm is Heaven, their spirits are celestials (angels or patron gods), their Awakening is a heartbreaking image of a better world that could be
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