If you completely drop the idea that lycanthropy is a curse that reveals something dark about your inner nature -- which they did drop because they basically plumbed that well with Vampire -- then you really don't have a "classic werewolf" story at all
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I am a huge apologist for Mage the Awakening and I think the nWoD tone was exactly the right choice to make for a "World of Darkness" game, and makes Mages far more sympathetic Grief and loss, a story about holding onto vestiges of what once was
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The wacky cartoon "Fuck what's going on on Earth let's go have adventures in the cosmic expanse" stuff in 2e was very annoying Made the Mages very punchable Pretentious Harry Potter precursor
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Mage just doesn't work for horror imo; my personal opinion is that to make magic practitioners horrifying you need to lean HARD into Mythos/occult coding, which removes the "I AM THE ALMIGHTY WIZARDBRAAAAAAAIIIIIIN" and replaces it with a sense of unease at appeasing alien powers
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Mastigos were the best Path in MtAw bar none
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