Yeah but the thing is that werewolves are also really kinda boring. Like all the *weird* bits around werewolves in both forms of the WoD have, it feels to me, very little to do with the central aesthetic motif of turns-into-furry, bc it's...not a very flexible one.
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And so to enforce thematic consistency the Revised edition gave Mage the dark backstory it should've had in the first place to be a WoD game (nuking the High Umbra and killing off the Archmages, stranding all the weaksauce adepts in the mundane world)
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I am a huge apologist for Mage the Awakening and I think the nWoD tone was exactly the right choice to make for a "World of Darkness" game, and makes Mages far more sympathetic Grief and loss, a story about holding onto vestiges of what once was
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