Vampire is the one that's most like this because it's a really cool and iconic idea The thing about the other gamelines is they actually get a lot less iconic and a lot weirder pretty quickly Like Werewolves don't even occur by being bitten, that's just discarded
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That's what happened with Mage, the idea of being a "mage" doesn't have anything intrinsically "dark" about it like a vampire or werewolf so it ended up just being the lighter and softer power fantasy gameline
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And so to enforce thematic consistency the Revised edition gave Mage the dark backstory it should've had in the first place to be a WoD game (nuking the High Umbra and killing off the Archmages, stranding all the weaksauce adepts in the mundane world)
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They are not mutually exclusive! Also as I said elsewhere when you get down to it mechanics that force periodic awful behavior don't inspire horror, imo, they inspire boredom.
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