I don't think people realize that this process, like, guarantees your franchise will eventually insert its head all the way up its own ass The hiring pool of fanboys who have already memorized all your shit before they were getting paid for it can only shrink over timehttps://twitter.com/impernious/status/1291463273276211202 …
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This is precisely the process that happened in superhero comics and it's directly responsible for the all-consuming obsession with continuity that's been an increasing creative and commercial barrier ever since.
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Did you like Discovery season one where it seemed like the writer’s hadn’t watched enough trek or season two?
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I think it’s important that *one* person on each project have a good and thorough understanding of the existing rules and setting material. But you only need one, everyone else can be less familiar. If you don’t even have one you get most of Exalted 2e.
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Ha, I was *just* going to mention Exalted 2E. (Of course, they did have people familiar with 1E - just not the ones in charge, and they had also all internalized forum navel gazing like motonic theory).
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Totally agree that ever narrowing pools of writers is bad for games Wouldnt a solution be to pay writers more, so that it's worth it for them to spend the hours to read up on the stuff? Isn't the best outcome a wider pool of writers, who are also well read on source material?
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For a reasonable meaning of "best outcome" yes, but many organizations (not just in gaming) find the lure of hyperenthusiastic yes-men who work cheap irresistible.
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