There is literally no ambiguity about who the good guys and bad guys are -- the good guy is very firmly You (with no complications injected into player/character identification) The bad guys are literal demons from Hell
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It even makes it very clear that there's no "moral grayness" There are people who are supposed to be on the good guys' side, and then they compromise with the demons for one reason or another This causes them to literally BECOME DEMONS, and you have to kill them
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I don't think there's anything wrong with this -- Doom is an awesome game and it always has been But I think they don't get that this is what they're asking for
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They're always aware that the people who love Doom aren't "inspired" by it, that there's always at least a little (and often a lot) of eyerolling irony when people play games like this Everyone knows the story of Doom doesn't actually matter, because a story like this is stupid
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There was no frisson of moral transgression when people started playing Deathmatch in Doom for the first time and had Space Marines shooting each other instead of demons We all knew that story didn't mean anything in the first place
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Much like no one actually gets mad about fucking playing Bowserhttps://clickhole.com/the-ability-to-play-as-bowser-has-made-our-society-more-1825123963/ …
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It's the same shit with Undertale Undertale only works because it is, at least on some level, fundamentally not serious It's meta, we all understand you are not actually trapped underground or at risk of death from monsters attacking you
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Its sense of good and evil is *aesthetic* Violence is ugly and crude and reconciliation is beautiful and elegant That's the moral sense that informs the game, to an absurd degree (does any of the fanbase care that Alphys is the Dr. Mengele of Asgore's regime?)
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But people bought into that shit and drank so deeply of it they went ahead and sent the game to the Pope and called it a great work of art about pacifism and empathy and shit
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This author says that Undertale's "moral absolutism" lets you experience *real* good and evil in a game in a way that your Bioshocks and your Lasts of Us could never match Which is so utterly headass I'm like actually seriously pissed off
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(Good fucking Lord The killing in Undertale's moral weight all depends purely on the idea *that you are playing a game*, that you aesthetically want a playthrough with "more killing" vs. "less killing")
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(There is no way in this game to take an explicit stance of "You're a murderer, Asgore, and I can't trust you not to kill again, and the voices of your past victims cry out for justice" "And also I'm not gonna fuckin save and reload to see if this is the good ending or not")
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So uh, I've got no context for any of this. Should I play undertake or not. Cause it turns out this article is based on every game I didn't play. Otherwise I'd still just tell myself this article excused that the mass effect series just sounds like too much work to play.
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