Like, shit, you want a classic good-vs-evil narrative? Doom Eternal It's right there, it was incredibly popular, made a lot of money, and it's everything you asked for
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(Good fucking Lord The killing in Undertale's moral weight all depends purely on the idea *that you are playing a game*, that you aesthetically want a playthrough with "more killing" vs. "less killing")
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(There is no way in this game to take an explicit stance of "You're a murderer, Asgore, and I can't trust you not to kill again, and the voices of your past victims cry out for justice" "And also I'm not gonna fuckin save and reload to see if this is the good ending or not")
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I would personally say part of the trap of Undertale seems to have been the fandom. The fact that you *can* spare the monsters and get their point of view through great effort & sacrifice isn't the issue, the weird bit came in from the fandom arguing it is like a moral necessity?
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Undertale as I understand it isn't about the weight of killing so much as "you have literally godlike power, you have the potential to go the extra mile to ensure everyone lives. Do you do so?" Which is an entirely artificial conceit with no resemblance to reality!
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