(specifically the fourth screenshot, the long one)
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Its sense of good and evil is *aesthetic* Violence is ugly and crude and reconciliation is beautiful and elegant That's the moral sense that informs the game, to an absurd degree (does any of the fanbase care that Alphys is the Dr. Mengele of Asgore's regime?)
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But people bought into that shit and drank so deeply of it they went ahead and sent the game to the Pope and called it a great work of art about pacifism and empathy and shit
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It also works because we understand it as specifically breaking the video game standard of *all* interactions being about forcefully eliminating a threat or exploiting a resource, so much so that it's beyond "the default". It's a response with a context.
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And, I mean, that's aesthetic, that's a skin The way the game works is that you're still "winning a fight" with each Spare interaction, and there's even a reward at the end for being a completionist and "winning all the fights" (getting the yellow description in the ending)
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