that's it, actually, isn't it? people approach narrative with an oversimplification of the world which they want to have reified and solidified for them in the form of the story which they are about to consume, and if a story challenges that in a way they can't...
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Replying to @segfaultvicta @arthur_affect
...critically misread into submission, it becomes a problem with the Story? (amplified by that a lot of videos game try to do Moral Complexity and trip over their own dick down an entire flight of stairs and so people have decided it's not actually a thing games can do.)
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Cyrus @ vax adventures, or advaxtures Retweeted Baal Ska Tov
Cyrus @ vax adventures, or advaxtures added,
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Replying to @segfaultvicta @arthur_affect
Cyrus @ vax adventures, or advaxtures Retweeted Cyrus @ vax adventures, or advaxtures
And consider that in light of, likehttps://twitter.com/chrysopoetics/status/1281677353203068928?s=21 …
Cyrus @ vax adventures, or advaxtures added,
Cyrus @ vax adventures, or advaxtures @chrysopoeticsReplying to @BootlegGirl @bazzalisk and 5 others[I can’t provide alt text, I’m sorry] Context: person being ripped into (purple) is both an AP TTRPG player and an actor; preceding reaction to his “failure” to perform relatable emotion in a game led to accusing him of being the (scripted) character he plays, among other things pic.twitter.com/Mbcss6aaMy1 reply 0 retweets 2 likes -
(specifically the fourth screenshot, the long one)
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Replying to @chrysopoetics @arthur_affect
hypothesis: people want to Do A Justified Violence, but they've memed themselves into deeply internalizing that violence is bad, even/especially in self defense against abuse, and they're trying to find something Pure to channel that urge into, because it still exists
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Replying to @segfaultvicta @chrysopoetics
This is a deeply, deeply confused and obnoxious topic, because the SAME PEOPLE who think gaming needs to transcend good ol' ultra-violence are the ones who think gaming needs to re-embrace stories about good triumphing over evil But that's the same thing
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Like, shit, you want a classic good-vs-evil narrative? Doom Eternal It's right there, it was incredibly popular, made a lot of money, and it's everything you asked for
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There is literally no ambiguity about who the good guys and bad guys are -- the good guy is very firmly You (with no complications injected into player/character identification) The bad guys are literal demons from Hell
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It even makes it very clear that there's no "moral grayness" There are people who are supposed to be on the good guys' side, and then they compromise with the demons for one reason or another This causes them to literally BECOME DEMONS, and you have to kill them
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I don't think there's anything wrong with this -- Doom is an awesome game and it always has been But I think they don't get that this is what they're asking for
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