But the *reason* Bioshock Infinite sucks ABSOLUTELY IS NOT "Booker and/or the unseen narrator judging Booker's actions thinks right and wrong do not exist, good and evil are the same, and nothing matters" It's the fucking opposite of that
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Replying to @arthur_affect
The unseen moral judge has a VERY STRONG moral belief, and that moral belief is that all violence and destruction is evil -- so evil that those who engage in it are beyond redemption And by contrast, those who have not engaged in it are fundamentally pure
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Replying to @arthur_affect
That's very clearly their moral framing, and I think it's a bad one I think they think so too, and I think the angst -- the "moral grayness" -- is from their confrontation with the fact that this morality can't possibly work, violence is inevitable
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Replying to @arthur_affect
It may, in the end, function to enable quietism and defeatism and all that shit, it may lead one to conclude the most moral action is to do nothing and allow oppression to continue That is not the same thing as saying it's pure moral nihilism
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Replying to @arthur_affect
And it's important to separate that, because if you don't get that's what they're actually saying you'll end up saying the same shit yourself Like, you understand that the mindset of Bioshock Infinite is THE SAME as the moral system of Undertale
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Replying to @arthur_affect
In Undertale, you're Daisy Fitzroy -- you're not the aggressor, you're the victim, you've been imprisoned against your will for selfish reasons by people you owe nothing to
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Replying to @arthur_affect
And Undertale (at least as this author reads it) says if you use violence to escape, you're as bad as Asgore It was up to you to try to find every possible alternative first, and if you looked long enough you were bound to find one (no monster is impossible to SPARE)
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Replying to @arthur_affect
It's the exact same thing, but because it was packaged in a different aesthetic and framing, they read the "Violence sucks! Peace itself is virtue!" morality as cynical nihilism in the case of B:I and as the essence of moral courage in the case of Undertale Zero depth
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Replying to @arthur_affect
I don’t really know to what extent it’s worth trying to respond to any of this if you’re going to tweet 11 replies to anything I say, but the article is fairly clear in how it uses these examples, and it’s point is very agreeable imo, if a bit oversimplified for clickbait.
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Replying to @iconforshort @arthur_affect
if you disagree with the article, I think disagreeing with its framing of morally gray narratives in games is a really lazy place to focus on, both because the trends it brings up are real, and because the overall point is more about how these narratives affect how we think.
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I disagree very strongly with both of those points, to the greatest possible degree
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Replying to @arthur_affect
ok then, I guess this is going to go nowhere
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