I'm so frustrated with this discourse Like "moral grayness" is this specific identifiable quality that something can either have or not have and we've all decided having it is bad
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i think Undertale might be unique in allowing you, the player, to force the playable character AND the narrator into doing war crimes against everyone the narrator loved? and yeah no fucking shit the narrator hates you after that happens
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still isn't the text of the game, or the author, or anything else whatsoever, claiming a moral stance against you, unless you think "Oh this makes me think about the consequences of /my actions/, it clearly has the same moral stance I came into this Wendy's with"
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Would you say that forgiving Asgore is a failure of the game (i.e. the implications were brushed aside), or simply just a sign that life is messy and that the game suggests restorative justice is better than capital punishment?
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I would say it's a little of both, like it only works because the game plays up SO MUCH how much Asgore hates himself and is filled with grief and despair Which, of course, if it were a more realistic setting would get brushed aside as "more man-pain" (justifiably)
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I mean I could make a *more valid argument for TLOU2 being black and white morality* since you don't get to choose
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It's the story of Abigail Anderson, a young girl who saw a selfish man rip away her father from her and doom the world, who seeks that man out to deliver the justice he deserves. When she does so, she leaves, harming no one else.
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