"It'll save money on bathrooms"
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Hence the name "Bioshock" Their idea of the game was exploring this full fledged alien ecosystem that was more complex than just "army of zombies", where they had constant conflicts with each other And you'd maybe learn something about ecology and population dynamics etc
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Three broad castes of alien bugs, the Gatherers who collect resources from the environment, the Protectors who guard them, and the Predators who try to defeat or sneak past the Protectors to grab the Gatherers' hoard
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