(The only way Slate's lines work as him actually knowing is if he knows but he's too crazy to actually articulate it or act rationally on that basis Which is terrible)
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I think it's pretty well established that no one but Comstock -- and I guess the Fink brothers -- even *could* know Booker is Comstock The whole basic concept of alternate timelines has been suppressed by Comstock as harshly as he can to the point of trying to murder the Luteces
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Replying to @arthur_affect @BootlegGirl
Nothing, at all, about Infinite's plot makes any goddamn sense. It's like three different game concepts awkwardly stapled together using each other for unearned cred, with the husk of a "criticism of American exceptionalism" being the most blatantly used.
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Replying to @loudpenitent @BootlegGirl
Sure They had a half finished game they had no way to write an ending for, and decided to stitch everything together with "quantum flux"https://www.theonion.com/sci-fi-writer-attributes-everything-mysterious-to-quant-1819570928 …
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Replying to @arthur_affect @BootlegGirl
I think "Half-finished" is probably giving it too much credit. They had evocative imagery they'd used a lot in the marketing and couldn't let go (all that "critiquing American Exceptionalism" stuff), but they'd either never figured out how to do a story w/it or got bored.
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So Levine blended his known centrist tendencies with the Prestige Imagery of American Exceptionalism Gone Wrong and his own metanarrative about Choice (TM) as represented in Quantum and used the Luteces to add just an extra dose of Vague Whimsy.
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Replying to @loudpenitent @arthur_affect
Were Levine's centrist tendencies known at this point? Bioshock was pretty clear anti-Objectivism, and he very much wasn't responsible for 2 Not defending the guy, just not sure where his politics came up besides these two games
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Replying to @BootlegGirl @arthur_affect
Nah, Levine even in Bioshock 1 was very clear his sights were aimed at "extremism." It's just easy to square the circle with the fact of "Objectivism is inherently extremist."
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Replying to @loudpenitent @arthur_affect
I do feel like there's a pattern of critical discourse turning against any game where there aren't clear good and bad guys but the player learns this over time (as opposed to crapsack worlds where everyone is obviously bad from the start)
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Like again, I'm not defending Bioshock Infinite YET (I may or may not, it's been 7 years) but this is not the only time by FAR where an AUTOMATIC leap from "the morality is more complex than initially appeared" has been read as "Democrats and Republicans IRL are the same"
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Nah I think I remember it pretty well and 1) the Vox do pretty clearly objectively "turn bad" and 2) the reasons given for why this happens are poor
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