Also, I haven't replayed it yet but is it possible the Vox don't turn evil, it just looks like it bc they're not going to not shoot a war criminal, who is you?
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Replying to @BootlegGirl
Oh no they are absolutely 110% intended to be read as "turning evil." "Your homes are ours! Your lives are ours! YOUR WIVES ARE OURS!"
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Replying to @loudpenitent @BootlegGirl
Like, the bothsides is just inescapable. This is not them being angry at Booker as a "War criminal" - he's NOT; this is a world w/o the concept. They're just intended to be seen as brutal barbaric rape-and-murder-happy rebels.
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Replying to @loudpenitent
Ok but some people at the time, esp. PoC, knew Wounded Knee was evil Also, *he's Comstock*
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Replying to @BootlegGirl @loudpenitent
The only person whom it's even vaguely hinted might actually know the secret that Booker is Comstock is Slate, and I really think they just meant that as meta foreshadowing rather than actual knowledge (the only way Slate's lines work as him actually knowing is if he
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(The only way Slate's lines work as him actually knowing is if he knows but he's too crazy to actually articulate it or act rationally on that basis Which is terrible)
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I think it's pretty well established that no one but Comstock -- and I guess the Fink brothers -- even *could* know Booker is Comstock The whole basic concept of alternate timelines has been suppressed by Comstock as harshly as he can to the point of trying to murder the Luteces
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Replying to @arthur_affect @BootlegGirl
Nothing, at all, about Infinite's plot makes any goddamn sense. It's like three different game concepts awkwardly stapled together using each other for unearned cred, with the husk of a "criticism of American exceptionalism" being the most blatantly used.
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But the Slate sequence was definitely one of the first times the cracks started showing. "Why am I here? Why are these mooks doing this? Why do they want me to kill them? their motivation is not internally consistent!"
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The biggest tell in the universe is how the ending has Elizabeth intoning "There's always a girl and a lighthouse" and it's like dude this was a three-game series where is this Joe Campbell woo coming from? A mythology deep as a puddle Shanghaied into epic literary flavour.
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The System Shock games... KIND of have a girl and a lighthouse, although SHODAN is a very different kind of girl
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Replying to @arthur_affect @Arichamus and
Although I will say "A girl and a lighthouse" does not in fact describe Bioshock 1 very well Dr Tannenbaum is too old and jaded to be the "girl" in question and the Little Sisters are multiple girls, none of whom is a really distinct character
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I assumed the girl from Bioshock was the one Little Sister you have to save to beat the final mission
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