I've talked before about how doing stuff like judging a film festival - especially judging the first round submissions - is a great way to kill your love of movies Just like editing a college literary magazine will kill your love of writing I think it's even more true for games
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Replying to @arthur_affect @BootlegGirl and
Like just having to play through a bunch of games that just aren't very good is *exhausting*, it demands more attention by far than watching a bunch of shitty movies
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Replying to @arthur_affect @BootlegGirl and
And like with the movies it makes you like even the good games somewhat less Because it makes you hyper conscious of how games work, of the careful series of decisions you have to make to maintain the illusion and how fragile the illusion is once you fuck up
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Replying to @arthur_affect @BootlegGirl and
I read a blog of someone taking a screenwriting class talking about how once you internalize the stuff they teach you you see it everywhere, especially in popular Hollywood films, and it has a way of seriously killing the magic
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Replying to @arthur_affect @Plutoburns and
I think this is why I fell hard a decade or more ago for certain "cheap tricks" like killing characters at "inappropriate" moments and protagonist switching.
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Replying to @BootlegGirl @arthur_affect and
Or in games (and really only original Deus Ex has really done this) letting you change how the story goes but not telling you you can do it (like have an NPC you aren't prompted to attack but you can kill and if you do it changes things)
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Replying to @BootlegGirl @arthur_affect and
But like, protagonist switching prevents "Save the Cat" stories, as one example of why I like it
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Replying to @BootlegGirl @Plutoburns and
The Coen Brothers are big fans of subverting Save the Cat cliches, hence stuff like the big shock of killing off the ostensible protagonist of No Country for Old Men
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Replying to @arthur_affect @BootlegGirl and
This is assuming that the primary means of enjoyment one gets is novelty though, and there's certainly an occupational hazard of (some) professional writers and creators wanting to do New Stuff or Quirky Stuff which satisfies their need for novelty but not necessarily an audience
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Replying to @loudpenitent @arthur_affect and
I think the problem with this is novelty quickly becomes dated, so whatever it is should also stand on its own without relying entirely on novelty
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*shrug* The search for novelty is in its own way a search for authenticity, a way to say the same thing other people have said but to REALLY say it instead of saying it in a way where you're just imitating them It leads to the creation of whole genres
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Replying to @arthur_affect @KittenBalerion and
I mean Evangelion in the context of when it was made was a dark cynical twisted deconstruction of Gundam - and a really specific one too, relying on a lot of insider knowledge of shounen anime tropes - but now it's THE giant mecha anime, the one kids start out with
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Replying to @arthur_affect @KittenBalerion and
Which is funny because to this day I don't think Evangelion at all for mecha outside of its own weird thing. like it casts a huge shadow but as a work in itself it's honestly not consumed that often straight anymore, but as this weird parody of itself.
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