I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)
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Replying to @BootlegGirl @loudpenitent and
This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.
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Replying to @Plutoburns @BootlegGirl and
Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone
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Replying to @arthur_affect @Plutoburns and
It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit
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Replying to @arthur_affect @Plutoburns and
A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible
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Replying to @arthur_affect @Plutoburns and
It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple
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Replying to @arthur_affect @Plutoburns and
Reminds me of Penn and Teller explaining that if a magician does the same thing 3 times, they need to do it with 3 different techniques. So when someone figures out how you palmed the cigarette the first time, the second time convinces them they had it wrong.
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Replying to @Troyliss @Plutoburns and
Yup There's a famous story of "The World's Best Card Trick" where a magician at a gathering of pro magicians told them he bet he could stump them and proceeded to spend an hour repeatedly finding people's card again and again
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Replying to @arthur_affect @Troyliss and
And every time someone proposed a mechanism for the trick he disproved it - that the deck wasn't shuffled, that he was using sleight of hand, that he was forcing the selection
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Replying to @arthur_affect @Troyliss and
Because, of course, the big lie in the name of "The World's Best Card Trick" was the use of the singular He was actually doing different card tricks, one after another, and misdirecting people into not noticing that when he eliminated one avenue of deception he opened another
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Including the best and most time-honored one, the shill One of the other people was in on it and when he did the piece de resistance ("I'll leave the room, you shuffle the deck, pick a card, put it back, I'll come back and just tell you what it was") it was the shill doing it
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Replying to @arthur_affect @Troyliss and
And when he finishes the trick that way people are so exhausted from all the other iterations of the trick no one even thinks to ask "Okay now so that exact same thing again with a different person"
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