It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple
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Replying to @arthur_affect @Plutoburns and
I remember one of the Metal Gear games had a really really blatant example of this Snake has to crawl through an electric torture field to make it to the switch to turn it off, and you have to mash the buttons to simulate this
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Replying to @arthur_affect @Plutoburns and
And it's this long, agonizing struggle and you just barely have enough HP to make it before you die It's a pulse-pounding, edge of your seat moment the first time
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Replying to @arthur_affect @Plutoburns and
Then as soon as you play it again you're like oh yeah You can't fail this part It's programmed to take away your HP based on your progress through the field so that you always end up with a sliver left before you die The tension is totally fake
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Replying to @arthur_affect @Plutoburns and
(On TVTropes this is called Always Close It's a necessary trope, arguably, because either way you do it deflates the tension - if it is possible to fail, and a certain % of people fail over and over again, then it goes from being cool and exciting to obnoxious)
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Replying to @arthur_affect @Plutoburns and
And I mean this is a whole philosophical thing Critics in every medium talk about how jaded sophistication gives way to a deeper appreciation than the naive fascination of your first time You can know how the sausage is made and still choose to suspend disbelief
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Replying to @arthur_affect @Plutoburns and
A lot of people roll their eyes at how serious magicians are about opposing "exposure" and say "If knowing how the trick was done ruins the trick it wasn't a good performance" Dawkins-style "Nothing worth defending rests on ignorance" lectures
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Replying to @arthur_affect @Plutoburns and
But come on, I'm only human Of course I thought games were a lot cooler when I had that childlike naive belief that I had no idea what was possible and what designers were capable of than I am now that I know how they work
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Replying to @arthur_affect @Plutoburns and
This is why my tolerance for low budget stuff has dropped as I've gotten older I can see the seams more. I can't stay engaged without the expensive tricks that immerse and engage you
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Replying to @BootlegGirl @Plutoburns and
I've talked before about how doing stuff like judging a film festival - especially judging the first round submissions - is a great way to kill your love of movies Just like editing a college literary magazine will kill your love of writing I think it's even more true for games
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Like just having to play through a bunch of games that just aren't very good is *exhausting*, it demands more attention by far than watching a bunch of shitty movies
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Replying to @arthur_affect @BootlegGirl and
And like with the movies it makes you like even the good games somewhat less Because it makes you hyper conscious of how games work, of the careful series of decisions you have to make to maintain the illusion and how fragile the illusion is once you fuck up
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Replying to @arthur_affect @BootlegGirl and
I read a blog of someone taking a screenwriting class talking about how once you internalize the stuff they teach you you see it everywhere, especially in popular Hollywood films, and it has a way of seriously killing the magic
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