I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)
-
-
Replying to @BootlegGirl @loudpenitent and
This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.
3 replies 1 retweet 2 likes -
Replying to @Plutoburns @BootlegGirl and
Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone
2 replies 1 retweet 6 likes -
Replying to @arthur_affect @Plutoburns and
It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit
1 reply 1 retweet 8 likes -
Replying to @arthur_affect @Plutoburns and
A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible
1 reply 1 retweet 5 likes -
Replying to @arthur_affect @Plutoburns and
It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple
4 replies 1 retweet 8 likes -
Replying to @arthur_affect @Plutoburns and
I remember one of the Metal Gear games had a really really blatant example of this Snake has to crawl through an electric torture field to make it to the switch to turn it off, and you have to mash the buttons to simulate this
1 reply 1 retweet 5 likes -
Replying to @arthur_affect @Plutoburns and
And it's this long, agonizing struggle and you just barely have enough HP to make it before you die It's a pulse-pounding, edge of your seat moment the first time
1 reply 1 retweet 5 likes -
Replying to @arthur_affect @Plutoburns and
Then as soon as you play it again you're like oh yeah You can't fail this part It's programmed to take away your HP based on your progress through the field so that you always end up with a sliver left before you die The tension is totally fake
3 replies 1 retweet 6 likes -
Replying to @arthur_affect @Plutoburns and
The reboot of Medal of Honour has a bit where you have to man the tail gun of a Chinook to keep the Taliban back in Takur Ghar and I got called away from the PC for four hours and came back to learn that if you don't shoot at them, they don't shoot back. Unintentionally poignant
1 reply 0 retweets 2 likes
Talking about Telltale it's funny how MIND-BLOWING it was at the time that just standing there and saying nothing during a dialogue for too long counted as locking in "(Silence)" as a dialogue choice
-
-
Replying to @arthur_affect @Plutoburns and
That is moderately clever at least.
0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.