I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)
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Replying to @BootlegGirl @loudpenitent and
This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.
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Replying to @Plutoburns @BootlegGirl and
Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone
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Replying to @arthur_affect @Plutoburns and
It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit
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Replying to @arthur_affect @Plutoburns and
A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible
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Replying to @arthur_affect @Plutoburns and
It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple
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Replying to @arthur_affect @Plutoburns and
I remember one of the Metal Gear games had a really really blatant example of this Snake has to crawl through an electric torture field to make it to the switch to turn it off, and you have to mash the buttons to simulate this
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Replying to @arthur_affect @Plutoburns and
And it's this long, agonizing struggle and you just barely have enough HP to make it before you die It's a pulse-pounding, edge of your seat moment the first time
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Replying to @arthur_affect @Plutoburns and
Then as soon as you play it again you're like oh yeah You can't fail this part It's programmed to take away your HP based on your progress through the field so that you always end up with a sliver left before you die The tension is totally fake
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Replying to @arthur_affect @Plutoburns and
(On TVTropes this is called Always Close It's a necessary trope, arguably, because either way you do it deflates the tension - if it is possible to fail, and a certain % of people fail over and over again, then it goes from being cool and exciting to obnoxious)
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And I mean this is a whole philosophical thing Critics in every medium talk about how jaded sophistication gives way to a deeper appreciation than the naive fascination of your first time You can know how the sausage is made and still choose to suspend disbelief
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Replying to @arthur_affect @Plutoburns and
A lot of people roll their eyes at how serious magicians are about opposing "exposure" and say "If knowing how the trick was done ruins the trick it wasn't a good performance" Dawkins-style "Nothing worth defending rests on ignorance" lectures
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Replying to @arthur_affect @Plutoburns and
But come on, I'm only human Of course I thought games were a lot cooler when I had that childlike naive belief that I had no idea what was possible and what designers were capable of than I am now that I know how they work
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