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arthur_affect's profile
Arthur Chu
Arthur Chu
Arthur Chu
Verified account
@arthur_affect

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Arthur ChuVerified account

@arthur_affect

Mad genius, comedian, actor, and freelance voiceover artist broadcasting from the distant shores of Lake Erie (he/him)

Broadview Heights, Ohio
arthur-chu.com
Joined August 2009

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    1. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      A LOT of people are extremely tired of sandbox games, it's one reason ND et al are so successful. Lots of folks want a focused, episodic experience

      2 replies 1 retweet 4 likes
    2. Dr. Ellie Lockhart. Republic serial villain.‏ @BootlegGirl 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)

      2 replies 2 retweets 4 likes
    3. Plutoburns‏ @Plutoburns 23 Jul 2020
      Replying to @BootlegGirl @loudpenitent and

      This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.

      3 replies 1 retweet 2 likes
    4. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @Plutoburns @BootlegGirl and

      Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone

      2 replies 1 retweet 6 likes
    5. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit

      1 reply 1 retweet 8 likes
    6. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible

      1 reply 1 retweet 5 likes
    7. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple

      4 replies 1 retweet 8 likes
    8. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      I remember one of the Metal Gear games had a really really blatant example of this Snake has to crawl through an electric torture field to make it to the switch to turn it off, and you have to mash the buttons to simulate this

      1 reply 1 retweet 5 likes
    9. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      And it's this long, agonizing struggle and you just barely have enough HP to make it before you die It's a pulse-pounding, edge of your seat moment the first time

      1 reply 1 retweet 5 likes
    10. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      Then as soon as you play it again you're like oh yeah You can't fail this part It's programmed to take away your HP based on your progress through the field so that you always end up with a sliver left before you die The tension is totally fake

      3 replies 1 retweet 6 likes
      Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @Plutoburns and

      (On TVTropes this is called Always Close It's a necessary trope, arguably, because either way you do it deflates the tension - if it is possible to fail, and a certain % of people fail over and over again, then it goes from being cool and exciting to obnoxious)

      3:36 PM - 23 Jul 2020
      • 1 Retweet
      • 8 Likes
      • Jack Alderton Cyrus @ vax adventures, or advaxtures Kaworu from LA Amélia Zan Ollie Hood J. C. Cantwell Dr. Ellie Lockhart. Republic serial villain.
      3 replies 1 retweet 8 likes
        1. New conversation
        2. Dr. Ellie Lockhart. Republic serial villain.‏ @BootlegGirl 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          The biggest place I note this kind of mechanic recently is avoiding instakills of players. Like when I played TLOU2 on Survivor+ I was already at minimum health after the first Infected fight, and so the scripted scene that's supposed to have an infected take you to zero >

          1 reply 1 retweet 3 likes
        3. Dr. Ellie Lockhart. Republic serial villain.‏ @BootlegGirl 23 Jul 2020
          Replying to @BootlegGirl @arthur_affect and

          > to explain Dina giving you the medkit tutorial didn't do anything. I can't say it broke my immersion that much though

          0 replies 1 retweet 3 likes
        4. End of conversation
        1. New conversation
        2. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          And I mean this is a whole philosophical thing Critics in every medium talk about how jaded sophistication gives way to a deeper appreciation than the naive fascination of your first time You can know how the sausage is made and still choose to suspend disbelief

          1 reply 1 retweet 8 likes
        3. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          A lot of people roll their eyes at how serious magicians are about opposing "exposure" and say "If knowing how the trick was done ruins the trick it wasn't a good performance" Dawkins-style "Nothing worth defending rests on ignorance" lectures

          1 reply 1 retweet 6 likes
        4. Show replies
        1. New conversation
        2. Dr. Samantha Hancox-Li‏ @perdricof 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          i mean this is a reflection of games really struggling to provide fail-forward states as opposed to fail-and-reload states.

          2 replies 1 retweet 2 likes
        3. penitent admirer‏ @loudpenitent 23 Jul 2020
          Replying to @perdricof @arthur_affect and

          I mean I don't know here how much is purely the subjective degree of immersion and investment a player can be easily placed into

          0 replies 0 retweets 1 like
        4. End of conversation

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