A LOT of people are extremely tired of sandbox games, it's one reason ND et al are so successful. Lots of folks want a focused, episodic experience
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The biggest place I note this kind of mechanic recently is avoiding instakills of players. Like when I played TLOU2 on Survivor+ I was already at minimum health after the first Infected fight, and so the scripted scene that's supposed to have an infected take you to zero >
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> to explain Dina giving you the medkit tutorial didn't do anything. I can't say it broke my immersion that much though
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And I mean this is a whole philosophical thing Critics in every medium talk about how jaded sophistication gives way to a deeper appreciation than the naive fascination of your first time You can know how the sausage is made and still choose to suspend disbelief
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A lot of people roll their eyes at how serious magicians are about opposing "exposure" and say "If knowing how the trick was done ruins the trick it wasn't a good performance" Dawkins-style "Nothing worth defending rests on ignorance" lectures
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i mean this is a reflection of games really struggling to provide fail-forward states as opposed to fail-and-reload states.
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I mean I don't know here how much is purely the subjective degree of immersion and investment a player can be easily placed into
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