Of course the themepark vs sandbox tradeoff is real, and of course when a themepark works perfectly it creates a much "bigger" world in the player's mind
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Replying to @arthur_affect @loudpenitent and
If you successfully get me to suspend my disbelief and I feel like this four-room house is a completely real, living environment then I walk away with the feeling that those mountains in the window are just as real too
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Replying to @arthur_affect @loudpenitent and
And the vaguely implied universe I'm imagining of millions of houses just as real as this one is more satisfying in that way than the probable disappointment if you had to try to get a dev team to procedurally implement millions of houses
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Replying to @arthur_affect @loudpenitent and
The problem is, of course, this is only if it works If it DOESN'T work, if I try one too many times to go somewhere and get "This door is mysteriously locked", I'll just go "Fuck this" and your effort was wasted
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Replying to @arthur_affect @segfaultvicta and
Idk, man, I feel like this is more a self-perpetuated meme than a reality. A lot of open world enthusiasts take it as gospel but I haven't actually seen a lot of evidence it's true and a fair bit of contradictory evidence in how exhausted and sick of open worlds people are.
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Replying to @loudpenitent @arthur_affect and
A LOT of people are extremely tired of sandbox games, it's one reason ND et al are so successful. Lots of folks want a focused, episodic experience
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Replying to @loudpenitent @arthur_affect and
I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)
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Replying to @BootlegGirl @loudpenitent and
This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.
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Replying to @Plutoburns @BootlegGirl and
Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone
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Replying to @arthur_affect @Plutoburns and
It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit
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A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible
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Replying to @arthur_affect @Plutoburns and
It becomes a lot less cool when you watch the trick being done a hundred times in a row and you see the magician having to do the same things in the same order every time and it's impossible not to figure out what the trick must be and that it's pretty simple
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Replying to @arthur_affect @Plutoburns and
I remember one of the Metal Gear games had a really really blatant example of this Snake has to crawl through an electric torture field to make it to the switch to turn it off, and you have to mash the buttons to simulate this
1 reply 1 retweet 5 likes - Show replies
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