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arthur_affect's profile
Arthur Chu
Arthur Chu
Arthur Chu
Verified account
@arthur_affect

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Arthur ChuVerified account

@arthur_affect

Mad genius, comedian, actor, and freelance voiceover artist broadcasting from the distant shores of Lake Erie (he/him)

Broadview Heights, Ohio
arthur-chu.com
Joined August 2009

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    1. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @arthur_affect @segfaultvicta and

      I dunno, man, a lot of folks like either stuff in the background or references to other off screen places. And of course you don't have to be able to seamlessly travel to that mountain without transitions or in the same game.

      2 replies 0 retweets 4 likes
    2. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      Open worlds are specifically constrained by their demands that the world be seamless and without *paths* and *hubs*, which inevitably results in a world that paradoxically feels smaller and more banal

      2 replies 0 retweets 4 likes
    3. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @loudpenitent @segfaultvicta and

      Of course the themepark vs sandbox tradeoff is real, and of course when a themepark works perfectly it creates a much "bigger" world in the player's mind

      1 reply 1 retweet 5 likes
    4. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      If you successfully get me to suspend my disbelief and I feel like this four-room house is a completely real, living environment then I walk away with the feeling that those mountains in the window are just as real too

      2 replies 2 retweets 8 likes
    5. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      And the vaguely implied universe I'm imagining of millions of houses just as real as this one is more satisfying in that way than the probable disappointment if you had to try to get a dev team to procedurally implement millions of houses

      2 replies 1 retweet 4 likes
    6. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      The problem is, of course, this is only if it works If it DOESN'T work, if I try one too many times to go somewhere and get "This door is mysteriously locked", I'll just go "Fuck this" and your effort was wasted

      2 replies 2 retweets 5 likes
    7. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @arthur_affect @segfaultvicta and

      Idk, man, I feel like this is more a self-perpetuated meme than a reality. A lot of open world enthusiasts take it as gospel but I haven't actually seen a lot of evidence it's true and a fair bit of contradictory evidence in how exhausted and sick of open worlds people are.

      1 reply 1 retweet 4 likes
    8. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      A LOT of people are extremely tired of sandbox games, it's one reason ND et al are so successful. Lots of folks want a focused, episodic experience

      2 replies 1 retweet 4 likes
    9. Dr. Ellie Lockhart. Republic serial villain.‏ @BootlegGirl 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      I think you're both right. Naughty Dog stands out bc they are able to repeatedly make non-sandbox levels that feel real. Other studios often fail at that (or have to rely on artificial limiting factors like "trapped on a space station" etc)

      2 replies 2 retweets 4 likes
    10. Plutoburns‏ @Plutoburns 23 Jul 2020
      Replying to @BootlegGirl @loudpenitent and

      This is a personal thing but i find the linearity of the levels slam dunks any immersion i might have cause im so aware of the funnel im being led down.

      3 replies 1 retweet 2 likes
      Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @Plutoburns @BootlegGirl and

      Yes It works as long as it works As soon as something breaks the illusion - maybe not even something intentional, a bug or a glitch - I suddenly become really aware I'm on a stage with props and scenery and the magic is gone

      3:29 PM - 23 Jul 2020
      • 1 Retweet
      • 6 Likes
      • Cyrus @ vax adventures, or advaxtures Kaworu from LA Stuart Wilke Ollie Hood J. C. Cantwell Dr. Ellie Lockhart. Republic serial villain.
      2 replies 1 retweet 6 likes
        1. New conversation
        2. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          It's like the saga of Telltale Games and how no future game had the same magic and the same punch as the first Walking Dead Because it soon became clear that all the ominous "X will remember that" stuff was just bullshit

          1 reply 1 retweet 8 likes
        3. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          A magic trick is really amazing the first time you see it, when you can actually imagine that everything that's happening is arbitrary and unexpected that led to something impossible

          1 reply 1 retweet 5 likes
        4. Show replies
        1. J. C. Cantwell‏ @segfaultvicta 23 Jul 2020
          Replying to @arthur_affect @Plutoburns and

          i wonder if there's a "degree to which suspension of disbelief / deliberately marking out Works For You" thing here because if something's -interesting- I'll keep buying into it really hard even in the face of active illusion-breaking

          0 replies 1 retweet 4 likes
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