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arthur_affect's profile
Arthur Chu
Arthur Chu
Arthur Chu
Verified account
@arthur_affect

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Arthur ChuVerified account

@arthur_affect

Mad genius, comedian, actor, and freelance voiceover artist broadcasting from the distant shores of Lake Erie (he/him)

Broadview Heights, Ohio
arthur-chu.com
Joined August 2009

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    1. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @loudpenitent @segfaultvicta and

      Yes The promise has to be broken at some point because it isn't actually possible to make an entire living universe inside the game and probably never will be The question is how gracefully this is done, based on the preferences of the players

      1 reply 1 retweet 8 likes
    2. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      But a big part of the surprise and delight of unwrapping a new genre of game or new level of technological sophistication is letting you visit those mountains The shock and wonder people experienced when 3D games actually let you walk through the world as a real place

      1 reply 1 retweet 7 likes
    3. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      Which is tied to the shock and wonder of, you know, playing a game at all Plenty of people feel immersion and investment just reading a book or watching a movie, but if everyone were completely satisfied with that there'd be no games

      1 reply 1 retweet 7 likes
    4. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @arthur_affect @segfaultvicta and

      I dunno, man, a lot of folks like either stuff in the background or references to other off screen places. And of course you don't have to be able to seamlessly travel to that mountain without transitions or in the same game.

      2 replies 0 retweets 4 likes
    5. penitent admirer‏ @loudpenitent 23 Jul 2020
      Replying to @loudpenitent @arthur_affect and

      Open worlds are specifically constrained by their demands that the world be seamless and without *paths* and *hubs*, which inevitably results in a world that paradoxically feels smaller and more banal

      2 replies 0 retweets 4 likes
    6. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @loudpenitent @segfaultvicta and

      Of course the themepark vs sandbox tradeoff is real, and of course when a themepark works perfectly it creates a much "bigger" world in the player's mind

      1 reply 1 retweet 5 likes
    7. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      If you successfully get me to suspend my disbelief and I feel like this four-room house is a completely real, living environment then I walk away with the feeling that those mountains in the window are just as real too

      2 replies 2 retweets 8 likes
    8. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      And the vaguely implied universe I'm imagining of millions of houses just as real as this one is more satisfying in that way than the probable disappointment if you had to try to get a dev team to procedurally implement millions of houses

      2 replies 1 retweet 4 likes
    9. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      The problem is, of course, this is only if it works If it DOESN'T work, if I try one too many times to go somewhere and get "This door is mysteriously locked", I'll just go "Fuck this" and your effort was wasted

      2 replies 2 retweets 5 likes
    10. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      Sandboxes exist because they're trying to give people something they want and even though they often don't do it well they will continue to exist because the impulse "I want to turn left here and just go off the road" is an eternal one, it's the reason people even play games

      1 reply 1 retweet 2 likes
      Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
      Replying to @arthur_affect @loudpenitent and

      This is like the eternal debate over "railroading" in tabletop gaming and what the Forge used to call "illusionism" Of course, to a certain degree, "railroading" is inevitable and games with no railroading are really just games where players accepted the railroading

      3:22 PM - 23 Jul 2020
      • 1 Retweet
      • 5 Likes
      • Nodd Studios Ollie Hood J. C. Cantwell Kim Wincen Dr. Ellie Lockhart. Republic serial villain.
      1 reply 1 retweet 5 likes
        1. New conversation
        2. Arthur Chu‏Verified account @arthur_affect 23 Jul 2020
          Replying to @arthur_affect @loudpenitent and

          But the least productive response to this is to *blame the players* and say they wanted the wrong thing "If you could just do what you're obviously supposed to and stop being assholes" If you're outnumbered then it doesn't matter if you're the GM you're the asshole

          1 reply 0 retweets 1 like
        3. penitent admirer‏ @loudpenitent 23 Jul 2020
          Replying to @arthur_affect @segfaultvicta and

          That's another area I don't quite agree. The table make an agreement going in about what they want. And there's a very strong tendency to forget that the GM is also a player.

          0 replies 0 retweets 2 likes
        4. End of conversation

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