"When you put a mountain in a game and you give me controls to move around in the game you are making a promise I can climb that mountain If you put an invisible wall in front of that mountain so I can't, you've broken a promise Enough broken promises and I stop playing"
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Sandboxes exist because they're trying to give people something they want and even though they often don't do it well they will continue to exist because the impulse "I want to turn left here and just go off the road" is an eternal one, it's the reason people even play games
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This is like the eternal debate over "railroading" in tabletop gaming and what the Forge used to call "illusionism" Of course, to a certain degree, "railroading" is inevitable and games with no railroading are really just games where players accepted the railroading
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Idk, man, I feel like this is more a self-perpetuated meme than a reality. A lot of open world enthusiasts take it as gospel but I haven't actually seen a lot of evidence it's true and a fair bit of contradictory evidence in how exhausted and sick of open worlds people are.
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A LOT of people are extremely tired of sandbox games, it's one reason ND et al are so successful. Lots of folks want a focused, episodic experience
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