rather than an actually terribly important mechanical difference - I'm not contending that the gameplay experience of combat in a WRPG /isn't/ just as siloed as it is in a JRPG, but it FEELS a lot different
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"We would love to allow you to hike across the entire continent and get on a boat and travel to London to visit the British Museum but sadly we ran into memory limitations"
Thanks. Twitter will use this to make your timeline better. UndoUndo
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See, I like games with very small worlds. Like DA2, where it's a city, and you move about with a map of the city. Or Night in the Woods, I like its repeated reuse of the same maps. I like a contained world rather than open exploration, but no attempt to hide this
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DA2's world feeling small was definitely one of the things I *liked* about it, yeah. I have a pile of issues with how they /used/ the world they had and the actual level design but I fucking loved the setting-premise in comparison with most RPG stories.
End of conversation
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