what Ellie's talking about is more or less THE fundamental difference between WRPGs and JRPGs, though - it's not that in western RPGs you can actually do interesting things out of combat with your abilities but there's... the illusion that you can? it's a stylistic difference
-
-
See that whole mentality is alien to me; it seems like somebody protesting too much to position sandboxes as better. Plenty of games use areas you can't go in the background as mood/scenery-setting and this is wholly valid.
-
I would even argue this flimflam is necessary to not make the world feel small and kind of banal. A lot of MMOs for example rely on references to other towns and places you can't go.
End of conversation
New conversation -
-
-
And this is a very old, old conflict The hint book for Zork I - a game on an Apple IIc on a floppy disk, for Christ's sake - has a question anticipating responses from angry gamers mad at the invisible walls in the overworld
-
"We would love to allow you to hike across the entire continent and get on a boat and travel to London to visit the British Museum but sadly we ran into memory limitations"
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.