You can't shoot open doors, use spells to change the world around you in lasting ways, etc. There is no abilities-as-physics interactions.
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Before his downfall Chris Avellone gave an interview I thought was interesting where he said despite being known as the wall-of-text dialogue-tree guy and despite building his career comeback on nostalgia for the good old days of the Infinity Engine he was kind of sick of it
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Which may explain why Torment: Tides of Numenera wasn't all that good Saying that the classic RPG separation between "This is the role playing part, this is the game part" was annoying and jarring, and wanting to look at AAA FPSes as where storytelling was really innovating
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And somehow end up the worst of both worlds! No RPG mechanics, but no cinematic framing or terribly believable NPC interactions! Everybody is just a turret with HP, firing attacks at each other and sidestepping in 3D space.
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"Cinematic framing" is, of course, something that a lot of people actively don't want "If it's absolutely impossible for me to anticlimactically stab the big boss in the back when he isn't looking, or poison his food, or whatever, why is this even a game"
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