SWTOR isn't *nearly* the highest budget game made, is it?
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Replying to @loudpenitent @arthur_affect and
200 million, so yes, unless some other game has a secret higher budget.
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Replying to @BootlegGirl @loudpenitent and
Studio time with union actors really, really adds up
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Replying to @arthur_affect @loudpenitent and
I mean that and I'm sure the playtest budget was hell, but yes
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Replying to @BootlegGirl @loudpenitent and
We don't talk about it that much because SWTOR didn't fail exactly but it wasn't nearly successful enough to justify what they spent There's a review saying it's the "last of its kind", the last best attempt to be a WoW-killer by just doing WoW with better technology
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Replying to @arthur_affect @loudpenitent and
I mean it wasn't JUST WoW with better technology, it was, as you say, WoW with fully voiced dialogue and cutscenes like a single player game But yeah, it definitely was not a success precisely, although it got plenty of expansions
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Replying to @BootlegGirl @arthur_affect and
Oh by that metric SWTOR was smashed so flat by FF14 it's hilarious. The one exception is that the dialog is only periodically voiced in FF14 for important scenes
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Replying to @loudpenitent @BootlegGirl and
Which is funny because FFXIV is still basically wow with a FF storyline which is exactly what SWTOR was supposed to be(only a bioware story). It just never fully succeeded in the MMO part.
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Replying to @Arcane_Syntax @BootlegGirl and
I mean, sure, if there was "WoW with a storyline people actually were SUPER into" :P
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Replying to @loudpenitent @Arcane_Syntax and
Bioware's big problem here was that doing a Mass Effect-level engaging cinematic story (or even a KotOR 1-level) while tacked onto a WoW clone was extremely difficult And the people who really wanted to play a KotOR 3 really didn't want to play a WoW clone at all
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If we're going to get into the CRPG vs JRPG thing one major feature beloved of CRPG partisans is customizing your character mechanically and SWTOR being a WoW clone means you really can't No one cares as much about "their" Jedi Knight or Imperial Agent as they did "their" Revan
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Replying to @arthur_affect @Arcane_Syntax and
It's certainly pretty hard and it isn't helped by traditional heroic leads being something most MMOs...don't do. (again, 14 is an exception here.)
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Replying to @loudpenitent @arthur_affect and
I'd actually blame something else, which is by definition SWTOR, like KOTOR, cannot meaningfully matter to its setting by dint of its prequel status in the ancient, ancient past. It can't really build a setting that breathes on its own.
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