Ellie says these methods do not work for her and are therefore not real or are imagined, whereas my point was to say "well, no, the devs absolutely have been quite up front with how they intended the audience to feel, and it clearly worked for a lot of people."
-
-
Replying to @loudpenitent @segfaultvicta and
Yes, but why does that matter to a reading of the work, exactly? I didn't finish TLOU because I didn't like playing as Joel. My disgust at playing as him, and the fact I didn't finish it, are not relevant to what that work is doing on a critical level, particularly.
1 reply 0 retweets 4 likes -
Replying to @OneiricCanid @segfaultvicta and
CW: description of violence What *matters* to a reading of the work is a discussion of technique and data, but if we can't even agree on "setting a man ablaze while he shrieks in pain and fear and his friends scream in anguish, awesome or horrific?!" no bases can be established.
3 replies 1 retweet 2 likes -
Replying to @loudpenitent @OneiricCanid and
And there you're coming back to "Ellie [me, real person, for disambiguation here] is a bad person for enjoying the game"
1 reply 1 retweet 1 like -
Replying to @BootlegGirl @OneiricCanid and
"Bad person" is a judgment you're applying to it, not me. I'm just saying if we don't even agree on whether such depictions are supposed to be "badass!" or "oh fuck, no, no, oh god" then we *cannot be said to be using the same vocabulary*
3 replies 1 retweet 4 likes -
Replying to @loudpenitent @BootlegGirl and
Didn't
@chrysopoetics talk about feeling alienated because people just assumed the sadistic impulse wasn't a valid response to this conversation1 reply 0 retweets 6 likes -
Replying to @arthur_affect @loudpenitent and
Not "I think there's artistic value in making the violence visceral so it will be unpleasant" but "I find the visceral violence pleasant" "If the enemies don't truly suffer when you kill them then what's the point of doing so"
2 replies 1 retweet 8 likes -
-
Replying to @chrysopoetics @arthur_affect and
(See also: I am honestly /still/ processing the various conversations I’ve had with other writers about their needing to, for personal comfort, make characters subject to violence be a minimum level of unlikable even though they weren’t going for comeuppance/“deserving it”/etc.)
3 replies 0 retweets 5 likes -
Replying to @chrysopoetics @loudpenitent and
Even in old school Hollywood morality there is a certain integrity to paying evil unto evil, especially paying explicit evil unto hidden, disguised evil It's why I can't stand the people who wanted a peaceful resolution to Bioshock Infinite
2 replies 1 retweet 4 likes
Like bare minimum what these privileged fucks deserve is to run weeping into the street with nothing but the clothes on their back while the cherished home they grew up in and everything they love inside it goes up in flames
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.