I and Lido have explained, at length, how we felt this was not a reasonable conclusion, citing that the game *actively wants you to feel disgusted*, the methods it uses to do so, and the cultural climate in which it was released.
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Replying to @loudpenitent @OneiricCanid and
Ellie says these methods do not work for her and are therefore not real or are imagined, whereas my point was to say "well, no, the devs absolutely have been quite up front with how they intended the audience to feel, and it clearly worked for a lot of people."
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Replying to @loudpenitent @segfaultvicta and
Yes, but why does that matter to a reading of the work, exactly? I didn't finish TLOU because I didn't like playing as Joel. My disgust at playing as him, and the fact I didn't finish it, are not relevant to what that work is doing on a critical level, particularly.
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Replying to @OneiricCanid @segfaultvicta and
CW: description of violence What *matters* to a reading of the work is a discussion of technique and data, but if we can't even agree on "setting a man ablaze while he shrieks in pain and fear and his friends scream in anguish, awesome or horrific?!" no bases can be established.
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Replying to @loudpenitent @OneiricCanid and
And there you're coming back to "Ellie [me, real person, for disambiguation here] is a bad person for enjoying the game"
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Replying to @BootlegGirl @OneiricCanid and
"Bad person" is a judgment you're applying to it, not me. I'm just saying if we don't even agree on whether such depictions are supposed to be "badass!" or "oh fuck, no, no, oh god" then we *cannot be said to be using the same vocabulary*
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Replying to @loudpenitent @BootlegGirl and
Didn't
@chrysopoetics talk about feeling alienated because people just assumed the sadistic impulse wasn't a valid response to this conversation1 reply 0 retweets 6 likes -
Replying to @arthur_affect @loudpenitent and
Not "I think there's artistic value in making the violence visceral so it will be unpleasant" but "I find the visceral violence pleasant" "If the enemies don't truly suffer when you kill them then what's the point of doing so"
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Replying to @arthur_affect @loudpenitent and
I guess in our post-Columbine world we're all trying to distance ourselves from the era of Postal and the like
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Replying to @arthur_affect @loudpenitent and
I am thinking back to old CRPGs and how Bioware's idea of Renegade Shepard is supposed to be more nuanced than old school Evil characters but there was a certain integrity in having Evil just be straight up Evil
3 replies 1 retweet 7 likes
Like KotOR 1 - not 2, KotOR 1, the wholesome one - has the Dark Side path force you to mind control Zaalbar into executing his best friend Mission while she tearfully begs him to stop and he vainly struggles against your command
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