Like it's kind of a slap in the face to simple identification The whole idea of playing as Abby is it shoves the arbitrariness of "playing as" somebody in your face, it makes it super clear you're just an actor in the show
-
-
Replying to @arthur_affect @Nymphomachy
There's no way for you the player to decide that you "really are" Ellie and are on Ellie's side and therefore the moment Abby becomes a character under your control a mysterious force makes her jump off a cliff
1 reply 0 retweets 2 likes -
Replying to @arthur_affect @Nymphomachy
I mean you can tho, you can just die as Abby and leave the game off
3 replies 0 retweets 3 likes -
Replying to @Cybren @Nymphomachy
Creating a time paradox, since this happens several days before the previous scene where Ellie fights her
3 replies 0 retweets 3 likes -
Yeah, I mean, that's the even bigger problem, because it's not a time-travel thing, it's just a flashback. The events you're playing through are not only unchangeable, they've *already happened*.
1 reply 0 retweets 1 like -
Replying to @mssilverstein @arthur_affect and
I think this is fine overall; it's just a mistake generally to see the narrative possibilities of video games as relying on player choices.
1 reply 0 retweets 1 like -
Replying to @mssilverstein @arthur_affect and
Because even in games with strikingly different endings depending on in-game choices, you're not really creating anything. You're just going through a few different cuts of the same story.
1 reply 0 retweets 1 like -
Yeah the degree to which "linearity" bothers you I think really depends on the degree to which you were previously aware that "interactivity" was always a magician's choice in the first place Like at this point I'm extremely cynical about the idea of "You are your character"
3 replies 0 retweets 2 likes -
I think it's tricky because most of the games I like have me design my protagonist and then the narrative kind of hijacks them like a derailing GM
2 replies 0 retweets 2 likes -
I’ve always wanted to make a game with very very detailed character creation only for that character to be murdered in the opening cutscene and the rest of the game you play as a PI investigating the murder
2 replies 0 retweets 4 likes
Those kind of slap-in-the-face surprises are fun but you can only really pull it off once
-
-
Replying to @arthur_affect @Cybren and
Again, I find it really interesting how this worked with Darth Revan in the KotOR series Where they kind of deeply fucked themselves over because they didn't have the technology yet to fully carry over customized characters like in Mass Effect
1 reply 0 retweets 3 likes -
Replying to @arthur_affect @Cybren and
(And even if they had, they went ahead and made the final sequel an MMORPG, where that wouldn't have been possible anyway, and had to pay off a whole setup where Revan's Second Coming is the most pivotal event of the series)
1 reply 0 retweets 4 likes - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.